While GameStop and other retailers say that Dead Rising: Chop Till You Drop is coming out on January 20th, Capcom’s own online store dates the game for February 24th.
Nintendo to help promote Dragon Quest in North America, says Iwata
“With the release of Dragon Quest IX, there are two things I’d like to make reality. The first is to build a thriving Japanese game market together with Dragon Quest that rivals the West’s.
The second is to form a strong tag team to promote Dragon Quest overseas.
At Nintendo, we were able to popularize the Brain Age series overseas, which was said to be unmarketable.
I want to increase the number of people worldwide that understand the appeal of Dragon Quest, which represents all Japanese gaming culture…even if that only turns out to be a single person.
I’m looking forward to working together with Mr. Horii and Square Enix.” - Satoru Iwata
Gemaga had a developer roundup where they talked to some of the big names in Japan. Check out what the devs had to say… Inafune (Capcom) :- never, ever wants to create a game like Brain Training.- Inafune accurately predicted what platform would take the console wars, but had no idea the DS would sell so much “Sorry (for doubting you), Mr. Nintendo ” Kawazu (Square-Enix) : - possible SaGa related surprise for the 20th anniversary of the series Yoshizumi (Namco): - expect great battle innovations from Tales of ________ “Please look forward to it” Terada (Super Robot War’s producer): - Team may “reposition their development” in the second half of 2009… Hino (Level 5): - DQIX is entering the final preparation stage- multiplayer aspects will be unique, and offer something outside of the traditional online RPG- ‘Ni no Kuni’ still due out (in Japan) during 2009 Sugiyama (Koei) : - Hopes Wii owners will like Sengoku Musou 3- - very impressed by Smash Bros Brawl
A portion of a Gamasutra interview with Sonic creator, Yuji Naka… GS: Will the “Let’s” lineup become a series of games? YN: If it sells well enough, sure. Of course, you can’t really say how well it’ll sell at this point, but if it does great — if we can get a lot of people to play it and enjoy it — I’d love to make another one. GS: Is Prope focused on these types of simpler games? YN: We’re actually planning on making a game like Sonic right now. We want to keep trying to make various kinds of games.